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UML Project #4: move your mouse over the horse picture to see it gallop. | ||||||
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UML Project #2: After clicking the Sign In button, you will receive a welcoming pop-up window. UML Project #3: The username that you enter will be validated as an email address, with an error message presented if it is not a valid email address format. UML Project #4: When you mouseover the image in the upper-left corner, the horse should start to 'gallop'. When you mousout, it should stop. UML Project #5: The username and password that you use to log in will be saved in a cookie. When you return to this page, it should re-display the information (NB: Normally, I would not have the password stored in a cookie, but for the purposes of filling in multiple fields from cookie information, I have included it here.) |
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